What does it mean to follow you bliss
Joseph Campbell's "Monomyth" from his book The hero with a thousand faces
Myth= deep symbolic truth that crosses between consciousness and uncounsciousness
Caril Jung's Theory of archetypes
Archetypes=
Who is the hero?
What is it the hero's journey?
How does the the shift from a hunter-gathering economy to an agricultural change human society?
What does it means about daily life?
And how does that show up in the representative technologies employed by the two group?
And what would be the difference we might expect in the shelter where people live?
What other aspect of culture would we expect?
How would it be represented in their beliefs?
In a well-known quote from the introduction to The Hero with a Thousand Faces, Campbell summarized the monomyth:
“A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.”
Joseph Campbell’s Monomyth (Hero With A Thousand Faces) The standard path of the mythological adventure of the hero is a magnification of the formula represented in the rites of passage: separation--initiation--return: which might be named the nuclear unit of the monomyth.Stages of the hero’s journeyBirth: Fabulous circumstances surrounding conception, birth, and childhood establish the hero’s pedigree, and often constitute their own monomyth cycle.
Call to Adventure: The hero is called to adventure by some external event or messenger. The Hero may accept the call willingly or reluctantly.
Helpers/Amulet: During the early stages of the journey, the hero will often receive aid from a protective figure. This supernatural helper can take a wide variety of forms, such as a wizard, and old man, a dwarf, a crone, or a fairy godmother. The helper commonly gives the hero a protective amulet or weapon for the journey.
Crossing the Threshold: Upon reaching the threshold of adventure, the hero must undergo some sort of ordeal in order to pass from the everyday world into the world of adventure. This trial may be as painless as entering a dark cave or as violent as being swallowed up by a whale. The important feature is the contrast between the familiar world of light and the dark, unknown world of adventure.
Tests: The hero travels through the dream-like world of adventure where he must undergo a series of tests. These trials are often violent encounters with monsters, sorcerers, warriors, or forces of nature.
Each successful test further proves the hero's ability and advances the journey toward its climax.
Helpers: The hero is often accompanied on the journey by a helper who assists in the series of tests and generally serves as a loyal companion. Alternately, the hero may encounter a supernatural helper in the world of adventure who fulfills this function.
Climax/The Final Battle: This is the critical moment in the hero's journey in which there is often a final battle with a monster, wizard, or warrior which facilitates the particular resolution of the adventure.
Flight: After accomplishing the mission, the hero must return to the threshold of adventure and prepare for a return to the everyday world. If the hero has angered the opposing forces by stealing the elixir or killing a powerful monster, the return may take the form of a hasty flight. If the hero has been given the elixir freely, the flight may be a benign stage of the journey.
Return: The hero again crosses the threshold of adventure and returns to the everyday world of daylight. The return usually takes the form of an awakening, rebirth, resurrection, or a simple emergence from a cave or forest. Sometimes the hero is pulled out of the adventure world by a force from the daylight world.
Elixer: The object, knowledge, or blessing that the hero acquired during the adventure is now put to use in the everyday world. Often it has a restorative or healing function, but it also serves to define the hero's role in the society.
Home: The hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.
Who is the hero? What is it ?
Describe 3 examples how they fit the pattern of hero ?
How about the cave egypt and mesopotamia?
The ideas in THE HERO WITH A THOUSAND FACES are often described as Jungian.The book is based on Jung's idea of the "Archetypes" constantly repeating characters who occur in the dreams of all people and the myths of all cultures. Jung believed that these archetypes are reflections of the human mind -- that our minds divide themselves into these characters to play out the drama of our lives.
The repeating characters of the hero myth, such as the young hero, the wise old man, the shape-shifting woman, and the shadowy nemesis, are identical with the archetypes of the human mind, as shown in dreams. That's why myths, and stories constructed on the mythological model, are always
psychologically true. Such stories are true models of the workings of the human mind, true maps of the psyche. They are psychologically valid and realistic even when they portray fantastic, impossible, unreal events.
Summary
1) THE HERO IS INTRODUCED IN HIS ORDINARY WORLD.
Most stories take place in a special world, a world that is new and alien to its hero. If you're going to tell a story about a fish out of his customary element, you first have to create a contrast by showing him in his mundane, ordinary world. In WITNESS you see both the Amish boy and the policeman in their ordinary worlds before they are thrust into alien worlds -- the farmboy into the city, and the city cop into the unfamiliar countryside. In STAR WARS you see Luke Skywalker bored to death as a farmboy before he takes on the universe.
2) THE CALL TO ADVENTURE.
The hero is presented with a problem, challenge, or adventure. Maybe the land is dying, as in the Arthur stories about the search for the Holy Grail. In STAR WARS again, it's Princess Leia's holographic message to Obi Wan Kenobi, who asks Luke to join in the quest. In detective stories, it's the hero accepting a new case. In romantic comedies it could be the first sight of that special -- but annoying someone the hero or heroine will be pursuing/sparring with the remainder of the story.
3) THE HERO IS RELUCTANT AT FIRST.
Often at this point, the hero balks at the threshold of adventure. After all, he or she is facing the greatest of all fears -- fear of the unknown. At this point Luke refuses Obi Wan's call to adventure, and returns to his aunt and uncle's farmhouse, only to find they have been barbqued by the Emperor's stormtroopers. Suddenly Luke is no longer reluctant, and is eager to undertake the adventure. He is motivated.
4) THE HERO IS ENCOURAGED BY THE WISE OLD MAN OR WOMAN.
By this time many stories will have introduced a Merlin-like character who is the hero's mentor. In JAWS it's the crusty Robert Shaw character who knows all about sharks; in the mythology of the Mary Tyler Moore Show, it's Lou Grant. The mentor gives advice and sometimes magical weapons. This is Obi Wan Kenobi giving Luke Skywalker his father's light sabre.
The mentor can only go so far with the hero. Eventually the hero must face the unknown by himself. Sometimes the wise old man is required to give the hero a swift kick in the pants to get the adventure going.
5) THE HERO PASSES THE FIRST THRESHOLD.
He fully enters the special world of his story for the first time. This is the moment at which the story takes off and the adventure gets going. The balloon goes up, the romance begins, the plane or spaceship blasts off, the wagon train gets rolling. Dorothy sets out on the Yellow Brick Road. The hero is now committed to his journey... and there's no turning back.
6) THE HERO ENCOUNTERS TESTS AND HELPERS.
The hero is forced to make allies and enemies in the special world, and to pass certain tests and challenges that are part of his training. In STAR WARS, the cantina is the setting for the forging of an important alliance with Han Solo, and the start of an important enmity with Jabba The Hut. In CASABLANCA, Rick's Cafe is the setting for the "alliances and enmities" phase, and in many westersn it's the saloon where these relationships are established.
The tests and challenges phase is represented in STAR WARS by the scene of Obi Wan teaching Luke about the Force, as Luke is made to learn by fighting blindfolded. The early laser battles with the Imperial Fighters are another test which Luke passes successfully.
7) THE HERO REACHES THE INNERMOST CAVE
The hero comes at last to a dangerous place, often deep underground, where the object of his quest is hidden. In the Arthurian stories the Chapel Perilous is the dangerous chamber where the seeker finds the Grail. In many myths the hero has to descend into hell to retrieve a loved one, or into a cave to fight a dragon and gain a treasure. It's Theseus going into the Labyrinth to face the Minotaur. In STAR WARS it's Luke and company being sucked into the Death Star where they will rescue Princess Leia. Sometimes
it's the hero entering the headquarters of his nemesis; and sometimes it's just the hero going into his or her own dream world to confront his or hers worst fears... and overcome them.
8) THE HERO ENDURES THE SUPREME ORDEAL.
This is the moment at which the hero touches bottom. He faces the possibility of death, brought to the brink in a fight with a mythical beast. For us, the audience standing outside the cave waiting for the victor to emerge, it's a black moment. In STAR WARS, it's the harrowing moment in the bowels of the Death Star, where Luke, Leia and company are trapped in the giant trash-masher. Luke is pulled under by the tentacled monster that lives in the sewage, and is held down so long the audience begins to wonder if he's dead. E.T. momentarily appears to die on the operating table.
This is a critical moment in any story, an ordeal in which the hero appears to die and is born again. It's a major source of the magic of the hero myth. What happens is that the audience has been led to identify with the hero. We are encouraged to experience the brink-of- -death feeling with the hero. We are temporarily depressed, and then we are revived by the hero's return from death.
This is the magic of any well-designed amusement park thrill ride. Space Mountain or The Great White Knuckler make the passengers feel like they're going to die, and there's a great thrill that comes from surviving a moment like that. This is also the trick of rites of passage and rites of initiation into fraternities and secret societies. The initiate is forced to taste death and experience resurrection. You're never more alive than when you think you're going to die.
9) THE HERO SIEZES THE SWORD.
Having survived death, beaten the dragon, slain the Minotaur, the hero now takes possession of the treasure he's come seeking. Sometimes it's a special weapon like a magic sword, or it may be a token like the Grail or some elixer which can heal the wounded land. Sometimes the "sword" is knowledge and experience that leads to greater understanding and a reconciliation with hostile forces.
The hero may settle a conflict with his father or with his shadowy nemesis. In RETURN OF THE JEDI, Luke is reconciled with both, as he discovers that the dying Darth Vader is his father, and not such a bad guy after all.
The hero may also be reconciled with a woman. Often she is the treasure he's come to win or rescue, and there is often a love scene or sacred marriage at this point. Women in these stories (or men if the hero is female) tend to be SHAPE-SHIFTERS. They appear to change in form or age, reflecting the confusing and constantly changing aspects of the opposite sex as seen from the hero's point of view. The hero's supreme ordeal may grant him a better understanding of women, leading to a reconciliation with the opposite sex.
10) THE ROAD BACK.
The hero's not out of the woods yet. Some of the best chase scenes come at this point, as the hero is pursued by the vengeful forces from whom he has stolen the elixir or the treasure. This is the chase as
Luke and friends escape from the Death Star, with Princess Leia and the plans that will bring down Darth Vader.
If the hero has not yet managed to reconcile with his father or the gods, they may come raging after him at this point. This is the moonlight bicycle flight of Elliott and E.T. as they escape from "Keys" (Peter Coyote), a force representing governmental authority. By the end of the movie, Keys and Elliott have been reconciled, and it even looks like Keys will end up as Elliott's father. (The script not the final cut, guys).
11) RESURRECTION.
The hero emerges from the special world, transformed by his experience. There is often a replay here of the mock death-and-rebirth of stage 8, as the hero once again faces death and survives. Each ordeal wins him new command over the Force. He is transformed into a new being by his experience.
12) RETURN WITH THE ELIXIR.
The hero comes back to his ordinary world, but his adventure would be meaningless unless he brought back the elixir, treasure, or some lesson from the special world. Sometimes it's just knowledge or experience, but unless he comes back with the exlixir or some boon to mankind, he's doomed to repeat the adventure until he does. Many comedies use this ending, as a foolish character refuses to learn his lesson and embarks on the same folly that got him in trouble in the first place. Sometimes the boon is treasure won on the quest, or love, or just the knowledge that the special world exists and can be survived. Sometimes it's just coming home with a good story to tell.
THE SHORT FORM OF THE HERO STORY:
The hero is introduced in his ordinary world, where he receives the call to adventure. He is reluctant at first but is encouraged by the wise old man or woman to cross the first threshold, where he encounters tests and helpers. He reaches the innermost cave, where he endures the supreme ordeal. He seizes the sword or the treasure and is pursued on the road back to his world. He is resurrected and transformed by his experience. He returns to his ordinary world with a treasure, boon, or elixir to benefit his world.
As with any formula, there are pitfalls to be avoided. Following the guidelines of myth too rigidly can lead to a stiff, unnatural structure, and there is danger of being too obvious.
The HERO MYTH is a skeleton that should be masked with the details of the individual story, and the structure should not call attention to itself. The order of the hero's stages as given here is only one of many variations. The stages can be deleted, added to, and drastically reshuffled without losing their power.
The values of the myth are what's important. The images of the basic version -- young heroes seeking magic swords from old wizards, fighting evil dragons in deep caves, etc., -- are just symbols, and can be changed infinitely to suit the story at hand.
The myth is easily translated to contemporary dramas, comedies, romances, or action-adventures by substituting modern equivalents for the symbolic figures and props of the hero story. The Wise Old Man may be a real shaman or Wizard, but he can also be any kind of mentor or teacher, doctor or therapist, crusty but benign boss, tough but fair top sargeant, parent, grandfather, etc. Modern heroes may not be going into caves and labyrinths to fight their mythical beasts, but they do enter an innermost cave by going into space, to the bottom of the sea, into their own minds, or into the depths of a modern city.
The myth can be used to tell the simplest comic book story or the most sophisticated drama. It grows and matures as new experiments are tried within its basic framework. Changing the sex and ages of the basic characters only makes it more interesting, and allows ever more complex webs of understanding to be spun among them. The basic characters can be combined, or divided into several figures to show different aspects of the same idea. The myth is infinitely flexible, capable of endless variation without sacrificing any of its magic.
Summary of situation of Egypt
Highlights of Egyptian Political History 1500-1981
In the 1500’s, Egypt was conquered by the Ottoman Empire. Egypt remained a semi-autonomous country until the French invasion in 1798. In 1805 the French were expelled by an Ottoman military commander. In 1852 the British invade Egypt and made it a defacto protectorate of the UK. In 1922 Egypt gained independence. In 1952 the King was overthrown in a revolution as they blamed him for their poor performance in the 1948 war against Israel.
In 1953 Egypt is declared a republic and Nasser introduced socialism and ruled well, being loved by his people until his death in 1971. Saddat then succeeds Nasser as President of Egypt. Sadat’s liberalisation of the country saw the reinstitution of due process and the banning of torture. Internationally, he made peace with Israel through the Camp David Accords which saw an increase in US aid but a growing enmity from other Muslim nations. Nationally, Sadat introduced greater political freedom and a new economic policy, the most important aspect of which was the infitah or "open door". This relaxed government controls over the economy and encouraged private investment. While the reforms created a wealthy and successful upper class and a small middle class, these reforms had little effect upon the average Egyptian who began to grow dissatisfied with Sadat's rule. Riots began as subsidies were removed from basic foodstuffs. In the last years of his life, Egypt was wracked by violence arising from discontent with Sadat's rule and sectarian tensions, and it experienced a renewed measure of repression including side stepping the judicial process when dealing with anti-government activists. Sadat was assassinated by Islamic extremists in 1981.
Recent Political Summary
1981 Hosni Mubarak (former Vice president) is elected President.
1989 Egypt readmitted into the Arab league and international relations with Muslim nations become better.
1990-2005 Economic reforms saw an extension of the private sector and a decrease in inflation. Mubarak’s rule has been beneficial and popular, although his continued popularity has been in part due to undemocratic poll results. Opposition has been weak and disorganised. However, beginning on 25 January 2011, a series of street demonstrations, protests, and civil disobedience acts have taken place in Egypt, with organisers counting on the Tunisian uprising to inspire the crowds to mobilize. The demonstrations
and riots were reported to have started over police brutality, state of emergency laws, unemployment, desire to raise the minimum wage, lack of housing, food inflation, corruption, lack of freedom of speech, and poor living conditions. Protestors say that 44% of population under the poverty line due to corruption in upper class which have involved both sons of the president. Some also claim that Egypt allows a CIA torture camp to run in the country in return for the US funding the Egyptian military. Torture and violence against the poor by the Govt has been alleged. The protests' main goal is to oust President Hosni Mubarak's regime.
Current events
- 6 days of riots - Removal of press licences in Egypt inhibiting freedom of expression and openness to the rest of
the world - Entire cabinet sacked by Mubarak - Vice president installed and new Prime Minister - Pledges about reforms have been made but deemed “too little too late” by protestors - 100 + ppl have died - Prisoners have broken out of jail (particularly from religious extremist groups) - Road blocks set up by citizens to reduce crime - April 6 movement (largely online youth movement) calls for mass protest on Tuesday 1 Feb.
In situations where it is unclear who is right, or there are right values on both sides of the argument we must pray for God’s will to be done in the situation. We must pray for the eyes of those in positions of power, both the President and the leaders of the protests, to be opened to the good which comes from the other side and the hurt that causes their actions and reactions. We must pray for them to have warm, not hard, hearts and to have compassion for their opposition as human beings. We must pray for protection of the innocent, and the upholding of God’s justice. In the end we need to pray for an outcome which will breed stability and justice for the Nation which necessitates better living standards for the average Egyptian.
We also pray for our brethren in Egypt. We pray for their ministry to he lost around them, because in times of pressure and strife, Christians are given opportunities and are forced to make hard decisions for the Kingdom.
No comments:
Post a Comment